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Hello and welcome to ‘How to gain stage your entire system’ part 2.
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In part 1 we went over the first part of this workflow
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and showed you how to set the gain levels for your amplifiers and loudspeakers.
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In this video, we are going to look at how to properly set up the gain structure in your mixer,
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and how to maintain that gain structure for the entire show.
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Let’s dive right in and start setting the gain levels for our mixer.
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The first thing we’re going to look at are the channel meters.
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We’ve all seen meters on mixers.
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But what are they telling us?
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One important point is the 0 point.
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This is where meters turn from green to yellow.
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0 represents the nominal operating level of the mixer.
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Think of nominal as meaning average.
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When your signal is at its average level, it should be sitting right around 0 on the meter.
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At the top of the meter, we hit peak – going into the red.
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That is the point at which the signal level is trying to exceed the capabilities of the mixer’s circuitry
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and – well – clip happens.
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Between 0 and Peak is headroom and that’s where the dynamic peaks in your signal should sit.
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Think of dynamic range like a highway.
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On one side of the highway, we have a wall.
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That represents clipping.
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On the other side, we have a steep slope into a ditch.
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This will be the noise floor.
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Now imagine a big truck on the highway.
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This represents the signal.
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We want to keep the truck steady on the highway in between the wall and the ditch.
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If we get too close to the ditch, we’re going to get stuck in the weeds.
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If we get too close to the wall, we might break a mirror – or worse.
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Now we also have a lane on the side of the ditch for traffic going the opposite direction.
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We don’t want to be in that lane.
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We want to keep the truck closer to the wall, but with just enough space to so that we don’t make contact.
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We will call this the “Target operating range”.
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Let’s start up our truck and get on the road.
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We’ll use the channel meters to monitor and set the preamp gain level
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so let’s leave our faders all the way down for now.
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We also want to make sure our EQ filters are all set to 0, representing Unity gain at this gain stage.
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Our compressors, gates and effects should all be bypassed.
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An easy way to ensure this starting point is by simply recalling the Default factory scene.
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Alright, let's start connecting components and staging our gain.
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Let’s start with a microphone.
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We connect the microphone to the mixer and ask the performer to sing or play, as they will during the show.
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As we increase the trim setting,
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we will begin to see the signal from the microphone increase on the channel’s level meter.
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We’re not going to hear anything yet, because the faders are down.
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Let’s keep increasing that gain level
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until we see the peak levels in the signal begin to clip the channel.
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You will know when you start to clip because the meter will light up red.
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This means the channel has been overdriven to the point of distortion –
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our truck is scraping the wall.
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As soon as we see this, we’re going to bring the gain back down until clipping stops.
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Theoretically, the gain for this input should now be properly set.
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However, in the excitement of the performance,
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it is likely that the performer will be singing or playing louder than they did during sound check.
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In addition, there will probably be more stage noise.
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Therefore, we’re actually going to take the input trim down a bit more.
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Say somewhere between 3 dB and 12 dB
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Think of this as an extra cushion to protect the system from unexpected spikes in the signal level.
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For instance, a drummer laying down a rim shot
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way louder than anything he delivered during sound check.
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OR the drummer accidentally smacks one of the drum mics itself during a fill.
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Things like this happen.
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mostly from the drummer.
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Ideally, what we want is for the channel peaks to be hitting into the yellow.
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Occasional, brief clipping incidents
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when a performer becomes overly enthusiastic won’t ruin the show.
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But overall, you should avoid clipping,
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while still allowing the signal peaks to get into that yellow area
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For now, our first channel should be set.
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Let’s move on the next channel
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and repeat the process for all of the preamps on the channels we’ll be using.
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Now that we have set our preamp levels set, I want to talk to you about Unity gain.
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Unity gain is the point at which a gain stage is neither boosting
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nor attenuating – or cutting – the signal.
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In other words, when we set a gain stage to unity gain,
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the level of the signal passing through the stage is unaffected.
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This is an important reference point that can be used to calibrate each stage in the system.
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There may be instances where an instrument can have extreme dynamic peaks.
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If you set the input gain trim to avoid clipping, the average signal level may be lower than you want it to be.
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In these cases, TouchMix has an additional digital gain stage
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which allows for + or – 15dB to be applied to the signal
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To access the digital gain, open the channel by pressing the name above the fader.
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Now navigate to either the overview screen or the setup screen.
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The digital gain control can be found on either page.
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The digital gain is also useful if you need to save your gain settings in a scene.
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The analog trim knobs are not recallable,
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so utilizing the digital gain is a great way to record your gain settings.
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To do this, we will want to set all of our analog trim knobs to a uniform level.
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Say noon or 1 o’clock.
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Now depending on what the signal level is for each input,
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we can adjust the digital gain to make up or attenuate what may still be needed.
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Once the preamp is dialed in, you can increase your channel level and send signal to the loudspeakers.
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We’ll use unity on the output fader as a base to start from.
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Remember, Unity is the point in any gain stage where the signal is neither boosted nor attenuated.
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Generally, you should be setting most of your channel faders somewhere between Unity and -10 dB
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as you get your mix dialed in.
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Of course, there are exceptions.
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Vocals and solo instruments may need to be pulled up slightly above Unity.
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In addition, there may be other things that should be less prominent in the mix – like
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that one person whose vocal harmony is a bit pitchy.
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You know who you are...
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If you are mixing for monitor wedges, there are some inputs – like drum overhead mics
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that don’t need to be in the monitor mix at all.
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You should rarely, if ever need to push a channel fader all the way to the top.
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As you add channels, the output level will increase with each new signal that is introduced,
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but it is not a linear increase.
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In fact, you might not notice much of a change at all in the output meter.
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While you’re bringing up the input channel faders,
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feel free to adjust the output fader to achieve the overall system volume you need.
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What if the mixer output meter goes into the red?
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Well, if you’ve set up your amplifiers and active loudspeakers
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according to the first video in this series, it means that you are out of PA
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and you need to back the output fader down until the red goes away.
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Channel EQ, dynamics and effects will affect your mix
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but on most modern digital mixers- even extreme settings will not cause clipping distortion
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as long as you’re not overdriving the mixer’s output.
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Changes made to these stages won’t affect the channel meter
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as that meter is showing the preamp level alone.
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When adjusting channel processing we are going to use our channel fader
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to balance out the signal level going to the main output.
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Now of course, there may be situations where the gain needs adjusting further
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once the performance or event begins.
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Similar to what we mentioned earlier- maybe during sound check,
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the guitar player sets his amp volume to a reasonable level.
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Then, the show starts and he cranks it up to 11, because the crowd is much louder
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Just an example of course.
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I’m sure that’s never actually happened.
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On the other hand, maybe a vocal mic is passed to a different person at some point during the event.
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If that new person is much softer spoken than the last then the signal entering the preamp
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is no longer within the target operating range.
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When these things happen, go ahead and adjust the input gain trim.
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Just remember that changing input sensitivity by changing the input trim will also affect
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the level of that channel everywhere it’s going – monitors, FX and main output.
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So, you may need to make adjustments elsewhere in the channel as well.
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At this point, we have our mixer gain structure all set.
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From here, the signal passes from the outputs to the amplifiers or active loudspeakers,
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which would be the final stage in the gain structure.
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And because we’ve already set this up in our first video,
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our workflow is complete!
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Now that we’ve seen this whole process, and understand the practice behind it-
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TouchMix actually has two tools that will help you dial in your gain settings during the show.
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The first tool is the mini-faders display at the top of the screen.
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The mixer monitors all the inputs for clipping and will turn a mini-fader red
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if the channel it represents has been overdriven.
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Just go to the corresponding gain trim and nudge it back a little bit.
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The mini-fader will stay red until you push the Clear Clip button.
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There is another great tool called the Gain Wizard
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that will monitor all your inputs for clipping during the entire show.
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The Gain Wizard doesn’t just tell you that clipping took place.
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It tells you how severe the clipping was and how much to adjust your Input Trim.
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To access the Gain Wizard- press the ‘Wizards” button and select “Gain Wizard” on the screen.
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The Gain Wizard will show you which channels have been clipping and at what intensity.
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Each clip indicator has four LEDs.
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When the channel clips, all you have to do
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is dial back the input trim the same number of ticks as indicated by the LEDs.
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Then reset the Gain Wizard and see if the clipping stops.
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Continue this process until the channel is no longer activating any of the clip LEDs.
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Because the Gain Wizard is looking for clipping incidents over time,
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it gives less weight to the drummer sticking the mic one time
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than it does to a guitar amp that’s been cranked to 11.
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The Gain Wizard is an excellent tool for maintaining the nominal level throughout the entire performance
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as these things have a tendency to fluctuate.
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If you would like more info on the Gain Wizard itself, you can check out our dedicated training video on this topic.
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You will be able to find the link in the description to this video.
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One handy little tip I will leave you with- in an ideal gain structure,
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if clipping does occur, every stage in the system will clip simultaneously.
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And with that, we have successfully set up the gain structure for our entire system.
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That’s all for this video.
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Thanks for watching and we’ll see you next time.