07:01
Right now, I am not referencing out the announcements
07:05
that I’m playing into the room, and if I don’t do that,
07:08
then the compensator would think that these
07:10
announcements are the result of someone
07:12
in the crowd yelling really loudly.
07:15
Then the compensator is going to actually increase
07:18
the volume of the program material,
07:20
trying to compensate for the crowd it thinks has gotten louder,
07:24
fighting against the priority ducker,
07:26
which is trying to duck down the program material.
07:29
Lots of complications could arise.
07:31
So, if I really wanted my priority ducker after the compensator,
07:34
I would need to adjust my reference so that
07:36
I’m referencing the last thing that goes to my loudspeaker.
07:40
But more realistically, like I said,
07:41
I would probably actually put the priority ducker
07:45
before the compensator at all,
07:47
so that it is part of what is ducked or it’s part of
07:51
what is compensated to get it louder as the crowd gets louder.
07:55
However, that could also potentially be problematic
07:58
because what if you have something after the priority ducker
08:03
that’s got a mute button on it or a gain control on it?
08:09
What if, after this point,
08:11
I’ve given the user the ability to turn that volume down?
08:15
That’s now being applied to all of your announcements.
08:18
What if you’re sending an emergency announcement
08:20
to the priority ducker and the users have
08:23
muted that audio because they didn’t want to listen to it?
08:25
Now they’re muting your emergency announcement
08:28
and they’re not hearing the call to evacuate.
08:30
So, be careful about the way that you place this.
08:36
Generally speaking, I would recommend that the
08:38
priority ducker would almost always go at the very
08:41
end of your signal path because you want to make
08:44
sure that it is going to be audible regardless of what is
08:51
happening in the room.
08:52
In an instance like this, where I’ve got a continuous
08:54
ambient compensator that is also changing the volume,
08:57
what I’m going to do is I would take the applied
09:00
gain of this continuous ambient compensator,
09:02
which tells you how much it’s changing the gain,
09:04
and I would apply that to the gain that’s coming out of this room.
09:09
So, I can go to my lobby and I can say Zone One Gain.
09:15
I would apply the same gain of the CAC to that
09:19
zone so that no matter what,
09:21
my announcements will also be going up and
09:23
down at the same level as the continuous
09:24
ambient compensator while not being subject to
09:28
any muting or gain change that would otherwise
09:30
happen after the signal flow.
09:31
It gets tricky, right?
09:33
So many things to think about.
09:36
Just be careful where you put that placement
09:39
and what else in your flow might be affected by it.
09:44
Let’s make sure that it works.
09:45
I’m going to save the core and run.
09:48
All right, we’re connected.
09:49
I’m going to pin open once again the hover
09:51
monitor on my output here.
09:54
I’m going to play some music from my audio player.
09:58
I can see that’s coming through.
10:01
And now, I’ll play an announcement.
10:04
An announcement from Fake Hotel:
10:07
“Ladies and gentlemen, Fake Hotel would like to
10:09
remind you that our elevators are also fake.
10:12
Please stop pressing the elevator call button and
10:14
start climbing those stairs. Thank you.”
10:18
Sounded a little weird, right?
10:20
Because—let me close that—
10:22
we needed to adjust the priority ducker controls to
10:26
make sure that it’s actually going to react the way we
10:29
wanted to in an announcement.
10:31
Uh, there might be a little bit of quietness
10:34
as someone is talking.
10:35
Uh, as someone speaks, they might take a breath.
10:38
A priority ducker does not know that they’re just taking a breath.
10:42
They don’t know that the person isn’t going to continue talking.
10:45
The priority ducker just knows that there’s less audio here,
10:48
so it’s returning us to the music that was already playing.
10:51
So, that’s why it kind of sounded like you’re hearing the
10:53
announcements and you’re also hearing the music at the same time.
10:56
The ducker needs to be finessed.
10:58
So, let’s take a look at what this ducker’s got for its control panel.
11:02
Uh, you saw in here this response graph that was
11:04
bouncing around based on the audio as it was coming in.
11:07
It’s trying to figure out, “Hey, how loud is the thing on the priority pin,
11:12
and does that loudness constitute something that we should react to?”
11:16
That’s based on the threshold level.
11:18
If you lower your threshold significantly down to the very bottom,
11:21
then pretty much any noise that comes in on that
11:24
channel is going to be treated as something
11:27
that is worthy of ducking the other channels.
11:31
And then you choose how much you want to duck it down.
11:34
Uh, we’re ducking it down significantly.
11:36
You can see this red line at 100 dB.
11:39
Maybe you only want it to lower a little bit.
11:40
Maybe you want to hear the audio music just a
11:43
little bit in the background. That’s up to you.
11:46
Uh, you can also choose how much you are
11:48
changing the level of the priority channel.
11:52
And then some time constants down here.
11:54
The attack time is how quickly we duck down
11:57
that material when we get the presence of the announcement.
12:01
Ten milliseconds is pretty quick.
12:02
Maybe it’s too quick.
12:03
Maybe you want to give a slower fade on that so
12:06
that the audio or the music gradually drops
12:09
down while the preamble is playing.
12:12
Hold time and release time are very important.
12:14
I would increase your hold time to at least a second.
12:17
In general, that’s going to help compensate for
12:20
people who take pauses in their sentences.
12:25
You don’t want it to come back in while they’re paused.
12:28
A one-second hold time means that after the signal
12:31
presence has gone away, it will wait a full second
12:35
before it starts to release the program material
12:38
back to its normal level.
12:39
And if that signal presence reignites within that one second,
12:43
then it’s going to keep on going,
12:44
and then that hold time will start again the next time they stop talking.
12:47
The same thing might be true with a nice slow release time.
12:50
A couple of seconds of release time, three or four,
12:53
will allow the background music to slowly and
12:55
gently come back up to where it was.
12:58
Uh, and that way we’re not getting too much interruption.
13:02
So, let’s try that. I’m going to open up my
13:04
PA router as well and make sure we see everything coming through.
13:07
I will once again pin open my monitor.
13:13
Let’s play some music—the best music money can buy.
13:23
An announcement from Fake Hotel:
13:26
“Ladies and gentlemen,
13:26
Fake Hotel would like to remind you that our elevators are also fake.
13:30
Please stop pressing the elevator call button and
13:33
start climbing those stairs. Thank you.”
13:41
It’s returned back to its level.
13:42
Makes sense? You can adjust all of those at your discretion.
13:48
Make sure it makes sound,
13:49
make sure it makes the right kind of sound,
13:51
and reacts the right way that is appropriate for your venue.
13:53
All the controls are here. That’s what you want to play with.
13:56
So, that was all option one, the priority ducker.
14:00
That’s when we are taking each of these to the rooms.
14:03
If I wanted to do that for my conference room,